Michael
957dbdf0e5
merged
2014-05-19 12:44:30 -04:00
Michael
2ca0a7a948
Expand import dialog to a textarea
2014-05-19 11:48:40 -04:00
Vanadar
09b5f3aba1
add switch language button
2014-05-19 11:49:46 +02:00
Michael
a925349a13
Fixed bug #79
2014-04-23 22:24:27 -04:00
Blake Grotewold
e4b56f64c1
Create enableSelection function, Make selection available during export
2014-04-02 00:22:30 -05:00
Blake Grotewold
a0aa2eaab9
Add disableSelection to stop highlighting
2014-04-01 19:25:59 -05:00
vanadar
1cb7e85383
amélioration des traductions
2014-02-09 13:13:05 +01:00
vanadar
cfaeb51603
corrections sur des traductions
2014-02-08 16:02:08 +01:00
vanadar
cc2f374143
fin des trads, un peu de ménage & de doc
2014-02-08 14:13:59 +01:00
Vanadar
c7ad5384f4
suite des trads
2014-02-07 18:26:03 +01:00
Vanadar
71ee298e50
suite des traductions
2014-02-06 18:36:14 +01:00
Vanadar
7ac28eeb1a
suites des trads
2014-02-05 17:06:30 +01:00
vanadar
f986e0323e
Start trad fr
2014-02-04 22:27:00 +01:00
Michael
b583721581
Actually fixed the bug I thought I fixed ages ago. Turns out saving at
...
outposts is a stupid idea!
2013-11-26 11:36:51 -05:00
coolbeans7
e1df9e9e75
Update setpieces.js
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Corrected typo - much => must
2013-11-15 15:03:20 -08:00
Michael
36c75529ff
Merge branch 'master' of https://github.com/Continuities/adarkroom.git
2013-11-14 21:33:40 -05:00
Michael
16824386eb
Use a textarea instead of a prompt for export to prevent truncation in
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Chrome.
2013-11-14 21:33:14 -05:00
Blake Grotewold
c78689f2c7
Add reverse color scheme.
2013-11-14 12:29:27 -06:00
Michael!
c27430f29e
A few small tweaks, and added link to the iOS app.
2013-11-13 22:18:27 -05:00
Michael
ebee3be4d1
Sometimes I'm dumb.
2013-11-01 23:03:50 -04:00
Michael
994f01c78c
Some refactoring and some bug fixes.
2013-11-01 23:00:51 -04:00
Vermilingua
e60abd0153
end screen looks nicer
2013-11-01 23:12:06 +11:00
Vermilingua
d7fc109554
made store collection routine in SM, and updated everything to suit
2013-11-01 17:01:21 +11:00
Vermilingua
a68f58e648
scoring system 100% complete
2013-11-01 16:35:20 +11:00
Vermilingua
3b3755cda9
started scoring system, yet to be populated
2013-11-01 16:35:19 +11:00
Michael Townsend
a19643517a
Update prestige.js
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Null check in Prestige.load
2013-10-31 14:37:19 -04:00
Michael Townsend
c738342bad
Update world.js
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Only add the cache if there is prestige data
2013-10-31 14:36:03 -04:00
Michael Townsend
f5847f66ba
Update engine.js
2013-10-30 18:20:32 -04:00
Michael Townsend
de9f88dfab
Merge pull request #60 from Vermilingua/save-fix
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Save fix
2013-10-30 15:20:11 -07:00
Vermilingua
2c31e4ecda
strips nonwords, spaces, and newlines from both the input and output
2013-10-31 07:17:41 +11:00
Michael
a24d492681
Fixed a bug with the page title.
2013-10-29 18:39:00 -04:00
Michael
b230d0586a
Disallow medicine events before medicine has been discovered.
2013-10-29 18:06:40 -04:00
Michael Townsend
a96e9c55c2
Update world.js
2013-10-29 15:54:25 -04:00
Vermilingua
55c93772db
should fix the issue, maybe
2013-10-29 18:33:07 +11:00
Michael
363119717e
Added cancel button to the save dialog.
2013-10-17 17:48:48 -04:00
Vermilingua
dc706c21fe
added importing and exporting saves with base64
2013-10-17 22:46:33 +11:00
Michael
1ffe8f8aeb
A bit of cleanup.
2013-10-16 17:45:41 -04:00
Michael Townsend
a895a35939
Merge pull request #57 from Vermilingua/prestige
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Prestige System
2013-10-16 14:31:33 -07:00
Vermilingua
83bf266a29
prestige system now absolutely complete
2013-10-16 21:43:40 +11:00
Vermilingua
f952b4def1
completed save/load
2013-10-16 21:43:14 +11:00
Vermilingua
1be4d5edc5
started backup/loading mechanic
2013-10-16 21:43:12 +11:00
Vermilingua
acc04d0780
set down framework, storage/map gen/etc.
2013-10-16 21:41:47 +11:00
Michael Townsend
63a6d98ffe
Merge pull request #55 from Vermilingua/forest
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Forest now fits the scene
2013-10-15 07:40:32 -07:00
Vermilingua
36b9cf2142
made the forest suit more
2013-10-15 20:09:28 +11:00
Michael
084bf15811
Little bug in keynav code.
2013-10-11 16:24:37 -04:00
Michael
dde477aade
Some general code cleanup.
2013-10-10 20:53:53 -04:00
Andrew Salamon
5f5ff3701e
Fixed a problem where the stores view wasn't updating.
2013-10-09 15:32:05 -07:00
Andrew Salamon
5d482f856e
Added support for switching from room to outside to path using the arrow keys.
2013-10-09 15:31:43 -07:00
LucidCrux
f704a2137f
turned off debug
2013-07-27 17:22:25 -06:00
LucidCrux
6561e88f9f
lots of bugfixes
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- bugfix Engine.startThieves call changed to $SM call
- bugfix $SM.remove not deleting state
- bugfix workaround for empty string when creating states
For some reason splitting "state.sub.sub2["sub3"]" will result in
empty strings whereas "state.sub.sub2[\'sub3\']" didn't. Maybe a
javascript regex quirk?
Had to add a loop to remove '' from the split string array.
- modified collectIncome so that only one update event fires for the
whole function, no event if no income was added.
- modified updateBuildButtons so that buttons would show up if the
building had already been built.
changed check to be wood != undefined
Also changed room to display store values of 0 instead of removing
the row. It was distracting to have the values shift up and down
when tightly managing a resource. If you haven't seen a resource
yet, it still doesn't show up.
2013-07-27 17:21:30 -06:00