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Dog-Lynx-And-HCN/scripts/Contents/Characters/KukeChild.gd
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extends EntityBase
class_name KukeChild
var masterMine: KukeMC
func register():
fields[FieldStore.Entity.MAX_HEALTH] = 30
fields[FieldStore.Entity.MOVEMENT_SPEED] = 0.35
2025-09-19 21:58:45 +08:00
attackCooldownMap[0] = 100
attackCooldownMap[1] = 8000
func ai():
PresetEntityAI.follow(self, currentFocusedBoss, 700)
tryAttack(0)
tryAttack(1)
if timeLived() > 10000:
tryKill()
func attack(type):
if type == 0:
BulletBase.generate(ComponentManager.getBullet("PurpleCrystalSmall"), self, findWeaponAnchor("normal"), position.angle_to_point(currentFocusedBoss.position))
await TickTool.millseconds(randi_range(5, 25))
elif type == 1:
BulletBase.generate(ComponentManager.getBullet("HeavyCrystal"), self, findWeaponAnchor("normal"), position.angle_to_point(currentFocusedBoss.position))
func kill():
if is_instance_valid(masterMine):
masterMine.tryHeal(percentHealth(0.05))