Maps cost! And casual gamers could possibly forget whether they've explored everything.
The Buy map button is now disabled if the whole map has been seen (yes, even a single uncovered tile is enough).
This commit carries some changes.
* the compass is now a "special" item, not "good". It allows a different placing
* Store block is now divided into 2 parts. All the script is adapted to make room for it, including empty block check and insert animation for the new #store children divs
** Above: stackable storable items (resources), whose tooltip shows updated income/consumption rates
** Below: special storable items. As of now, it only contains the compass. Special block has a special style, with some distance from resources block if that one exists.
* Compass row has an empty tooltip which is filled in by World
R wild animals (beast, birds, lizards, rats)
T mutated creatures (includes giant lizards)
E human enemies (old men, scavengers, thugs and squatters)
D armed human enemies (includes vigilantes, soldiers, snipers, commandos, veterans and chiefs)
As said in #363, there are almost no notifications for outside events.
I took a little liberty to suggest new sentences. Inspired by the game atmosphere and the double notification for Hut Fire, wrote lines for events and possible outcomes.
they're associated to buttons where there are no outcome scenes.
R wild animals (beast, birds, lizards, rats)
T mutated creatures (includes giant lizards)
E human enemies (old men, scavengers, thugs and squatters)
D armed human enemies (includes vigilantes, soldiers, snipers, commandos, veterans and chiefs)
Because there is a serious need for medicine, the price
is raised with this button. I felt like it should be even
higher but this will do for now.
Closes#199
This will better help the translators as they complete the difficult task
of taking one language and finding commonality in another.
Closes#165Closes#161
Adding this cooldown prevents users from accidently clicking leave or
continue before they have a chance to eat or collect loot. This was
originally brought up in and resolves#8. May be of interest to #122 as
well